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Copyright © 2000 Dennis Huddleston and Quake 3 Tweak Arena. All trademarks used are properties of their respective owners. |

Last Updated 16th January 2001 |
1.27h BETA Update This patch fixes a few bugs with the latest 1.27g patch, yet as it is BETA, there are still some issues remaining. Install at your own risk. Win32 • BETA Quake III Point Release 1.27h Please note that this patch requires the 1.27g PR below. Quake III 1.27g Update Released "We have released the Quake III 1.27g Update which is now available on our FTP site. This update addresses the following issues since our last patch release. Mirrors: • Blues News • 3D Gamers • FilePlanet • 3D Downloads • Q3Arena.net • QGL.org (Australia) • Patches Scrolls (Germany) We recommend all current Quake III players update to this release as it is the same codebase as Quake III: Team Arena which is due to be released in stores shortly. NOTE: MOD TEAMS HAVE ALREADY BEEN GIVEN THE SOURCE CODE FOR 1.27g AND ARE MAKING THEIR MODS COMPATIBLE WITH THIS VERSION OF QUAKE III ARENA. YOU WILL NEED TO DOWNLOAD THE LATEST VERSION OF A MOD TO PLAY IT, AS MODS BASED ON VERSION 1.17 ARE NOT COMPATIBLE. PLEASE CHECK THE MOD TEAMS WEB SITE FOR THE LATEST VERSION OF THEIR MOD THAT WORKS WITH VERSION 1.27g. Fixes and Additions: • fixed several predictable player event problems • made entity events more reliable • fixed sv_minping • fixed setting "sv_maxclients 0" causes crash upon match restart when the server is full with clients • print gametype name when voting for a new game type • fixed sometimes getting spawned into others in tournament mode • fixed "sudden death" and "5 minute warning" sounds overlapping on server entry • optimized file system memory usage, can now easily load 100+ pk3 files • fixed icon heads when loading a map in teamplay • fixed several zone memory leaks causing Z_MALOC failure • fixed auto weapon switch when picking up the weapon held before a map restart • fixed falling off map due to old movement after map_restart • fixed chatting from dedicated server console • added better error handling to auto-downloading • added "noglobalsound" option for items • improved bot AI • fixed bots taking same path through enemy base in CTF • fixed bot gauntlet usage • cg_forceModel works without vid_restart • CD keys no longer overwritten • Typing % in chat text causes the client to be disconnected with an illegible server message • Removed Global Rankings support. We are currently investigating the best approach to properly integrate Global Rankings into Quake III Arena and Quake III: Team Arena • Various speed tweaks • VM Optimazation to bring vm speed closer to DLL speed • Cinematic support available to mod developers Known Issues: Launching demos from the user interface does not work. To play a demo back, go to the console and type "demo demofilename" without the quotes. This is a bug that cropped up when we changed the extension for demos so they include the protocol number so demos show up properly in menus. This will be addressed in a later patch." Quake III Arena 1.17 Release "This patch fixes a fairly serious security flaw in Quake 3 Arena. Internet Security Systems identified the flaw and notified us with reproduction details as well as an overview of the exploit. The basic nature of the exploit is that malicious server operators could overwrite any file on a client system. This type of thing is always possible with DLL based mods ( which is why we strongly recommend VM based mods ) but with this exploit, it was possible within the VM system. To help facilitate a rapid transition to the new codebase we have also bumped the network protocol version. This means 1.17 is not network compatibile with any prior version. The install also includes all 3 PK3 files, because the original "pak1.pk3" was not included in the final 1.16 release for Mac and Win32 builds. This will address some pure server connection issues. You will have to have all 3 pak files present to connect to a pure server." In addition to this security fix, we have also fixed the following: • Callvote to single player game type causes the server to crash. • Crash in bot initialization on some systems. Archive sites are listed below. 3DGamers Quake III Arena Releases Archive Stomped Quake III Arena Releases Archive Win32 • 3DFiles • QuakeCity • BarrysWorld • Blues News • sCary's Shugashack Mac • QuakeCity • BarrysWorld • Blues News • sCary's Shugashack Linux • QuakeCity • BarrysWorld • Blues News • sCary's Shugashack |