Copyright © 2000 Dennis Huddleston and Quake 3 Tweak Arena. All trademarks used are properties of their respective owners.
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Last Updated 16th January 2001
Hosted by: PlanetQuake3.net
Hosted by: PlanetQuake3.net
1.27h BETA Update

This patch fixes a few bugs with the latest 1.27g patch, yet as it is BETA, there are still some issues remaining. Install at your own risk.

Win32

BETA Quake III Point Release 1.27h

Please note that this patch requires the 1.27g PR below.


Quake III 1.27g Update Released


"We have released the Quake III 1.27g Update which is now available on our FTP site. This update addresses the following issues since our last patch release.

Mirrors:

• 
Blues News
• 
3D Gamers
• 
FilePlanet
• 
3D Downloads
• 
Q3Arena.net
• 
QGL.org (Australia)
• 
Patches Scrolls (Germany)

We recommend all current Quake III players update to this release as it is the same codebase as Quake III: Team Arena which is due to be released in stores shortly.

NOTE:

MOD TEAMS HAVE ALREADY BEEN GIVEN THE SOURCE CODE FOR 1.27g AND ARE MAKING THEIR MODS COMPATIBLE WITH THIS VERSION OF QUAKE III ARENA. YOU WILL NEED TO DOWNLOAD THE LATEST VERSION OF A MOD TO PLAY IT, AS MODS BASED ON VERSION 1.17 ARE NOT COMPATIBLE. PLEASE CHECK THE MOD TEAMS WEB SITE FOR THE LATEST VERSION OF THEIR MOD THAT WORKS WITH VERSION 1.27g.


Fixes and Additions:

fixed several predictable player event problems
made entity events more reliable
fixed sv_minping
fixed setting "sv_maxclients 0" causes crash upon match restart when the   server is full with clients
print gametype name when voting for a new game type
fixed sometimes getting spawned into others in tournament mode
fixed "sudden death" and "5 minute warning" sounds overlapping on server   entry
optimized file system memory usage, can now easily load 100+ pk3 files
fixed icon heads when loading a map in teamplay
fixed several zone memory leaks causing Z_MALOC failure
fixed auto weapon switch when picking up the weapon held before a map   restart
fixed falling off map due to old movement after map_restart
fixed chatting from dedicated server console
added better error handling to auto-downloading
added "noglobalsound" option for items
improved bot AI
fixed bots taking same path through enemy base in CTF
fixed bot gauntlet usage
cg_forceModel works without vid_restart
CD keys no longer overwritten
Typing % in chat text causes the client to be disconnected with an illegible   server message
Removed Global Rankings support. We are currently investigating the best   approach to properly integrate Global Rankings into Quake III Arena and   Quake III: Team Arena
Various speed tweaks
VM Optimazation to bring vm speed closer to DLL speed
Cinematic support available to mod developers

Known Issues:

Launching demos from the user interface does not work. To play a demo back, go to the console and type "demo demofilename" without the quotes. This is a bug that cropped up when we changed the extension for demos so they include the protocol number so demos show up properly in menus. This will be addressed in a later patch."


Quake III Arena 1.17 Release


"This patch fixes a fairly serious security flaw in Quake 3 Arena. Internet Security Systems identified the flaw and notified us with reproduction details as well as an overview of the exploit. The basic nature of the exploit is that malicious server operators could overwrite any file on a client system. This type of thing is always possible with DLL based mods ( which is why we strongly recommend VM based mods ) but with this exploit, it was possible within the VM system.

To help facilitate a rapid transition to the new codebase we have also bumped the network protocol version. This means 1.17 is not network compatibile with any prior version.

The install also includes all 3 PK3 files, because the original "pak1.pk3" was not included in the final 1.16 release for Mac and Win32 builds. This will address some pure server connection issues. You will have to have all 3 pak files present to connect to a pure server."

In addition to this security fix, we have also fixed the following:

• Callvote to single player game type causes the server to crash.
• Crash in bot initialization on some systems.

Archive sites are listed below.

3DGamers Quake III Arena Releases Archive
Stomped Quake III Arena Releases Archive

Win32

3DFiles
QuakeCity
BarrysWorld
Blues News
sCary's Shugashack

Mac

QuakeCity
BarrysWorld
Blues News
sCary's Shugashack

Linux

QuakeCity
BarrysWorld
Blues News
sCary's Shugashack