Copyright © 2000 Dennis Huddleston and Quake 3 Tweak Arena. All trademarks used are properties of their respective owners.
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Last Updated 16th January 2001
The 3dfx tweaks option comes free with the 3dfx tools part of the driver package. This is a really useful set of variables, and when tweaked properly, produce great visuals with a solid framerate.

However, since the release of the V3 1.04.09c "leaked" driver set, 3dfx produced an upgraded 3dfx tools package that gave the user more options to configure, and previously unseen features (such as Z-BUFFER optimisation for example).

Here are my suggested setting for the old 3dfx tools (pre 1.04.09c)

  ALPHA BLENDING - SHARPER
  VIDEO DISPLAY - HIGH
•  FORCE MIPMAP DITHERING - TICKED
•  FORCE TRIPLE BUFFERING - UNTICKED
  LIMIT TEXTURE MEMORY TO 2MB - UNTICKED
  DISABLE SPLASH SCREEN - TICKED

Here are my suggested settings for the new 3dfx tools (1.04.09c and beyond)

  
Direct 3D:

•  ALPHA BLENDING - SHARPER
  3D FILTER QUALITY - NORMAL
  Z BUFFER OPTIMIZATION - ENABLED
  LEVEL OF DETAIL BIAS - -3 (or 0.75 for the latest BETA's)

  
OpenGL / Glide:

  GLIDE SPLASH SCREEN - DISABLED
  LEGACY TEXTURE COMPRESSION - ENABLED
  ALPHA BLENDING - SHARPER
  3D FILTER QUALITY - HIGH
  MIP MAP DITHERING - ENABLED
  TRIPLE BUFFERING - DISABLED
  MAXIMUM BUFFERED FRAMES - NO PENDING BUFFER
  LIMIT TEXTURE MEMORY - SOFTWARE CONTROLLED
  LEVEL OF DETAIL BIAS - -3 (or 0.75 for the latest BETA's)

   1.06.00+ Extra Settings:

   
OpenGL/Glide

  DEPTH PRECISION (16BIT) - FAST
•  VERTICAL SYNC - DISABLED

These are the optimal settings for use with Quake 3 (and indeed most games)